FANTASTIC Deffinition

…In a world which is indeed our world, the one we know, a world without devils, sylphides, or vampires, there occurs an event which cannot be explained by the laws of this same familiar world. The person who experiences the event must opt for one of two possible solutions: either he is the victim of an illusion of the senses, of the product of imagination – and laws of the world then remain what they are; or else the event has indeed taken place, it is an integral part of reality – but then this reality is controlled by laws unknown to us. Either the devil is an illusion, an imaginary being’ or else he really exists, precisely like other living beings – with this reservation that we encounter him infrequently.

The Fantastic occupies the duration of this uncertainty.  Once we choose one answer or the other, we leave the fantastic for a neighboring genre, the uncanny or the marvelous. The fantastic is that hesitation experienced by a person who knows only the laws of nature, confronting an apparently supernatural event.

I nearly reached the point of believing”: that is the formula which sums up the spirit of the fantastic. Either total faith or total incredulity would lead us beyond the fantastic: it is hesitation which sustains its life.

Taken from The Fantastic: A Structural Approach to a Literary Genre (1975) by Tzvetan Todorov

LARP’s Deffinition

“LARP” is an abbreviation from the term “Live Action Role-Playing”. The game itself resembles a drama play, where the roles are given to the players, while the script and scenography is supervised by a person called the Game Master. The scenario is merely a starting point as the plot is created by the players through engaging into interaction and decision-making.

Every player is given the information that is known by his or her character, including various connections with other characters and personal goals. Everyone is presented with a description of the setting where the game is taking place, as well as the situation they have found themselves in. Then the players act out their roles, trying to behave like their characters would in specific situations.

LARP Settings

Fantasy- a sub-genre of general fantastics and speculative fiction. It is usually associated with magical, medieval-like worlds inhabited by epic heroes, as well as with elves, dragons, dwarves and sorcerers.


Science fiction- a sub-genre of fantastics based on certain predictions involving the future development of science and technology, as well as their influence on human life. The action often takes place in the future in distant star systems, but it can also describe life on Earth of any historical era - in this case an alternative history can be presented. This genre often involves characters such as aliens and AI (artificial intelligence).


Post-apocalypse- a sub-genre of fantastics, which describes human life after some kind of nuclear or biological cataclysm. The characters have to struggle for survival in the destroyed world, which was once full of lively cities, but now is desolated. Usually the characters include lonely wanderers and scavengers, as well as regular people who have lost everything in the cataclysm.

Begginer’s Guide

RPG- a game where the Players play fictional characters by describing their actions and behaviour; the whole game is led by the Game Master, who describes the situations and the whole story.

LARP (Live Action Role-Play)- a game where Players act out Roles, relying on improvisation; it usually describes some conflict and several different characters (Player Characters, Independent Characters) that are involved in it, and that have to solve the problem.

Game Master- the person who knows the whole plot, prepares and watches over the game, and helps the Players to solve problems with Mechanics.

Scenario- the description of the Setting of the LARP, its main conflicts, sub-plots and its characters.

Player- a person who takes part in the RPG or LARP and improvises his/her Role.

Role (Player Character)- a character in the LARP Scenario that is active during the game; a role that the Player acts out, relying on the Character Sheet; it is given to the Player by the Game Master.

Character Sheet- the general description of the Role that is given to a Player; it describes the Player Character and his/her Quests.

Independent Character- a character in the game that is not acted out by a Player; can be played by the Game Master or other people (for example: a messenger who delivers messages, and so on).

Quest (Mission)- the aim that the Player Character wants to accomplish during the game (for example: finding some information, getting a specific item, resolving a conflict, and so on).

Setting- the description of time, place and everything else where the Scenario takes place, providing a background for the story.

No-Touch Rule- a general rule during LARPs: you cannot touch other Players during the game (for personal/safety/other reasons).

Immersion- a state when the Player feels like he/she is one with his/her Role; not only acting out the role, but also thinking and feeling like the character that is played.

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